
Gear is also colored in the same way to denote their strength. Dungeons are also colored on the world map in a similar manner. Intense Red means the mob is much stronger than you. For mob names, Whites are much weaker than you, Blues are around your level, and Oranges are slightly above your level. Color-Coded for Your Convenience: Blue health bars mean Friendly mobs, Green means Neutral (will attack if attacked), and Red means Hostile.Can't Catch Up: In alpha, pets don't receive XP from quests, and die often enough, that you are likely to out level your pet very quickly.Player count is limited to 4 people, but it's subjected to change once the game goes out of the alpha state. However, your Power level will never go above 100, though the stat only determines what kind of equipment you can wield. You can level up indefinitely without any restriction. Cap: Averted and played straight at the same time in alpha.Bunnies for Cuteness: Bunnies randomly spawn and can be tamed as pets or be killed for XP, though they will fight back if you attack them.Longswords for Rogues can also be longer than a person. BFS: The Greatsword weapon for Warriors is usually bigger than the character that wields it.
#Cube world treasure spirit license#

#Cube world treasure spirit plus#
However, plus gear have a finite range and its stats will decrease if you venture out too far. If you are lucky, you can find "plus gear" (gear with a "+" in the name) whose stats don't decrease when you go to different regions. This is done to prevent players from steamrolling everything as they explore since enemy stats doesn't scale with yours, but there's nothing in the game that gives any explanation to why it happens. If you found a ton of gear in one biome and move to another biome, all of the gear found from the first biome will have their stats reduced to a bare minimum.

This also applies for occasions when a monster wanders into town and attacks the citizens. Should you slay an NPC that's linked to a function like changing your class or selling items, leaving the town and returning or letting time pass will spawn a new one so you aren't screwed. In regions where possessions are happening, anyone can be possessed, which includes NPCs in towns.
